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I always thought that information Flow Networks dealt with the topic of quantifying how much information gets lost at each step in a network, at least theoretically. I\'ll try to find a reference, but it\'s been a couple years since I did much reading on that subject.
I also experimented with a couple of crude \"transmission / attenuation\" algorithms wherein there is a presumed percentage loss of information (or % chance of successful transmission) at each arc between nodes, which is strengthened by the strength of the arc or the number of paths to the arc. One uses shortest paths (geodesics), one uses all paths. If you want to play with them, it\'s implemented in my SNAFU/Network Insight software, which you can download from my site (now compiled for Mac OSX *and* Windows, although I haven\'t bug-tested it on Windows).
On 8/24/04 10:50 AM, \"Valdis\" <[log in to unmask]> wrote:
> Is there any serious research on the distortion of information as it
> travels along a network path -- similar to the popular children\'s game
> of \"Telephone\"? A Google search brings up nothing.
> Here is an article on distortion of message in the popular adult game
> of \"Politics\". ;-)
> -- http://www.washingtonpost.com/wp-dyn/articles/A26935-2004Aug23.html
President, Innovation Insight
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