On 07/29/2013 04:26 PM, Gritz,Adrian Michael wrote:
> It's that time again.
Mutter. I was planning to come to this one, but my son's finishing a
program at SFC, and he asked me to be there for the closing thingamabob
So I'll babble here about what I wanted to babble about then:
D3 is _awesome_.
Awe. Freakin'. Some.
I've only begun to put it in place on my Real Work, but here's what I've
Click on a series, and watch the transitions flow. Click on the
whitespace off a series, and climb back "up" the graph.
This was done with a deadly simple JSON drop; I spent more time learning
how to work with the Perl JSON modules than I spent on the actual data
Key point: D3 lets a technician (waves hand) think in hard data terms,
and simply emits a graphic with sane design. I've always built graphs
with correct data, but ugly design, because making it look pretty is a
whole separate discipline; I hand that off to a partner or something.
Now I can produce things which are, if not "beautiful", at least
I'm also thinking about writing a game in it. :)
- Allen S. Rout