***** To join INSNA, visit http://www.insna.org ***** fyi. Contact Dr Shklovski, not me, for info. Barry Wellman _______________________________________________________________________ S.D. Clark Professor FRSC NetLab Director Faculty of Information (iSchool) 611 Bissell Building 140 St. George St. University of Toronto Toronto Canada M5S 3G6 http://www.chass.utoronto.ca/~wellman twitter: @barrywellman NETWORKED:The New Social Operating System. Lee Rainie & Barry Wellman MIT Press http://amzn.to/zXZg39 Print $22 Kindle $16 Old/NewCyberTimes http://bit.ly/c8N9V8 ________________________________________________________________________ ---------- Forwarded message ---------- Date: Tue, 7 May 2013 11:51:25 +0000 From: Irina Shklovski <[log in to unmask]> To: Barry Wellman <[log in to unmask]> Subject: 2nd CFP: CSCW 2014, Papers due May 31st Hi Barry, Would you mind posting this announcement to the socket, mobile and CITASA lists? Seems like this would be relevant to socnet readers as well. Thanks! Irina [Please forward to those who might be interested -- Apologies for cross-posting] CALL FOR PAPERS, COMPUTER-SUPPORTED COOPERATIVE WORK AND SOCIAL COMPUTING 2014 (CSCW 2014) Baltimore, MD, Feb 15-19, 2014 http://cscw.acm.org CSCW is an international and interdisciplinary conference focused on how technology intersects with social practices. To support diverse and high-quality contributions, CSCW employs a two-phase review process and does not impose an arbitrary length limit on submissions. IMPORTANT DATES * May 31, 5:00pm PDT, 2013: Submission due * July 6: First-round notification (Revise & Resubmit or Reject) * July 26, 5:00pm PDT: Revised papers due * August 23: Final notifications We invite submissions that detail existing practices or inform the design or deployment of systems or introduce novel systems, interaction techniques, or algorithms. The scope of CSCW includes, but is not limited to, social computing and social media, technologically-enabled or enhanced communication, education technologies, crowdsourcing, multi-user input technologies, collaboration, information sharing, and coordination. It includes socio-technical activities at work, in the home, in education, in healthcare, in the arts, for socializing and for entertainment. New results or new ways of thinking about, studying or supporting shared activities can be in these and related areas: - Social and crowd computing. Studies, theories, designs, mechanisms, systems, and/or infrastructures addressing social media, social networking, user-generated content, wikis, blogs, online gaming, crowdsourcing, collective intelligence, virtual worlds, collaborative information seeking, etc. - System design. Hardware, architectures, infrastructures, interaction design, technical foundations, algorithms, and/or toolkits that enable the building of new social and collaborative systems and experiences. - Theories and models. Critical analysis or organizing theory with clear relevance to the design or study of social and collaborative systems. - Empirical investigations. Findings, guidelines, and/or ethnographic studies relating to technologies, practices, or use of communication, collaboration, and social technologies. - Methodologies and tools. Novel methods or combinations of approaches and tools used in building systems or studying their use. - Domain-specific social and collaborative applications. Including for healthcare, transportation, gaming (for enjoyment or productivity), ICT4D, sustainability, education, accessibility, collective intelligence, global collaboration, or other domains. - Collaboration systems based on emerging technologies. Mobile and ubiquitous computing, game engines, virtual worlds, multi-touch technologies, novel display technologies, vision and gesture recognition systems, big data infrastructures, MOOCs, crowd labor markets, SNSes, sensor-based environments, etc. - Crossing boundaries. Studies, prototypes, or other investigations that explore interactions across disciplines, distance, languages, generations, and cultures, to help better understand how to transcend social, temporal, and/or spatial boundaries. Papers should detail original research contributions. Papers must report new research results that represent a contribution to the field. They must provide sufficient details and support for their results and conclusions. They must cite relevant published research or experience, highlight novel aspects of the submission, and identify the most significant contributions. Evaluation is on the basis of originality, significance, quality of research, quality of writing, and contribution to conference program diversity. SUBMISSIONS Paper submissions must be made via the Precision Conference System. A link to the submission site will be made available by early May. Papers will be presented at the CSCW conference and will be included in the conference proceedings archived in the ACM Digital Library. CSCW does not accept submissions that were published previously in formally reviewed publications or that are currently submitted elsewhere. Send queries about Paper submissions to [log in to unmask]<mailto:[log in to unmask]>. ============================================== Irina Shklovski Associate Professor Interaction Design Research Group (ID) Digital Media & Communication Research Group (DMC) IT University of Copenhagen Rued Langgaards Vej, 7 2300, KÝbenhavn S. Danmark http://www.itu.dk/people/irsh/ ============================================== _____________________________________________________________________ SOCNET is a service of INSNA, the professional association for social network researchers (http://www.insna.org). To unsubscribe, send an email message to [log in to unmask] containing the line UNSUBSCRIBE SOCNET in the body of the message.