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I use this Diffusion simulation game

*https://www.indiana.edu/~simed/istdemo/
<https://www.indiana.edu/~simed/istdemo/>*

students really like it and you can divide them in teams to see who goes
further

enjoy!

Elisa

> ***** To join INSNA, visit http://www.insna.org *****
> Interesting suggestions @ian! I have tried the following two:
>
>  *Low-tech social network I:* Students receive a piece of paper and they
> have to “create" a social network profile. Once created, they have to
> upload themselves and stick the piece of paper onto the whiteboard/flip
> chart. From there the students draw relations between the profiles. I ask
> them questions such as: who is your friend? With who do you cooperate? Et
> cetera.
>
>  *Low-tech social network II:* Basically the same as above but uses balls
> of yarn instead of paper. This could get quite fun when strings are
> everywhere! During this exercise I will grab a piece of string and the
> students have to describe their relation.
>
>  Sometimes I will make an distinction between formal and informal
> networks.
>
>  Good luck,
> Erik Hekman
>
> Date: Thursday 20 November 2014 14:41
> Subject: Re: [SOCNET] Introductory games for SNA course?
>
>  ***** To join INSNA, visit http://www.insna.org *****
> Here are a few ideas that I have tried:
>
>  Homonyms.  Form teams.  Create a list of words (I have an example in my
> SNA textbook) and have teams think of as many different ways to relate the
> words (ie starts with same letter, has similar meaning, similar class,
> etc).  Have them draw a sketch of each network.  The team with the most
> networks wins (that's a good tag line for a t-shirt).  Objective:  students
> understand that context and definition of nodes and links are important
> factors in understanding structure.
>
> matrix.  Have students flip coins to determine a 1 or 0 and fill in the
> and qualitatively compare structure.  Objective: structure is not random.
> Their are reasons for cluster formation that we can study.
>
>  Weakest Link:  have students goto white boards (assuming you have
> enough).  Provide simple SNA problems for students to solve (my SNA text
> has exercises).  If students get it right, they get a point.  They can
> choose to "bank" the point, in which case the next problem is worth one
> point, or "let it ride" in which case the next problem is worth three
> points, but if they get it wrong, they lose all points that are on the
> line.  The point ladder should be 1-3-5-7 and cap at 7.  It is interesting
> to see who gets greedy and who is risk-averse.  Objective: makes practice
> interesting, engaging both advanced students (usually greedy) and slow
> students (happy to get a point).  It is more effective if you can subtly
> rig the game against the better students, but don't get caught :-).
>
> Ian McCulloh
>
>
>  ***** To join INSNA, visit http://www.insna.org ***** Dear All,
>
> I am teaching an undergrad course on complex networks / social network
> analysis. I would like to motivate the students by a little introductory
> game that somehow relates to networks.
>
> Have anyone done something similar? Do you have suggestions about what to
> play with them?
>
> Thank you in advance for all suggestions.
>
> Best regards,
>
> -- Laszlo
> --
> *Dr. Gulyás László*
>
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